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Stage 4 Heroic Dungeon - Mary

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  • Stage 4 Heroic Dungeon - Mary

    It's such a bummer that 1 Liberation run cannot cover 1-2 (1 and a half preferably) EX runs' cost. I am not playing this game for end game content until entrance fee for EX is properly adjusted.
    Just. No.

    It's a fun dungeon It has to be daily, not weekly. Or every other day. Once a week is simply too... Sparse.



  • #2
    Smooth game play as ever. No pause no break, constant damage. That's how Mary should be. Damn, my Mary still needs practice.

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    • #3
      Originally posted by IRAMPAGE View Post
      Smooth game play as ever. No pause no break, constant damage. That's how Mary should be. Damn, my Mary still needs practice.
      She needs a buff. A revamp of certain skills to make her as viable as Nagne (Nagne, because the only other hero i have at end game is Nagne, so i can only compare to that when it comes to personal experience).

      Edit:
      5:30 - 7:30 minutes Liberation Hard clear time is pretty pathetic to be called "viable". When end game Bs can clear it in 2-3 minutes.
      A nerfed Nagne (patch 1.55) can even do it in 4:30 or less. Like, seriously?

      But hey, at least Mary's kit is super fun \o/ so yay to that.
      Last edited by seph; 09-01-2016, 05:08 AM.

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      • #4
        Originally posted by seph View Post

        She needs a buff. A revamp of certain skills to make her as viable as Nagne (Nagne, because the only other hero i have at end game is Nagne, so i can only compare to that when it comes to personal experience).

        Edit:
        5:30 - 7:30 minutes Liberation Hard clear time is pretty pathetic to be called "viable". When end game Bs can clear it in 2-3 minutes.
        A nerfed Nagne (patch 1.55) can even do it in 4:30 or less. Like, seriously?

        But hey, at least Mary's kit is super fun \o/ so yay to that.
        Yeah doing lib runs with Mary takes ages (even with super hyper-active spamming effort). Also, EX dungeon runs gives me heart attack each and every run lol, always close call (near death) and super long because she can't do damage fast. Mary is strong and bursty but still not enough ( esp when they fixed power grip). Her grapple mechanic is kinda underpowered against "Big Bosses" ( no phantom hence no grapple damage done).

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