In the above video you can see quite a few things that I want to discuss to help you understand why I'm about to publish this wall of text.Allow me to explain something before hand so we can get a general understanding of why exactly this has anything to do with global, A.Storm, and us in general.
First off, I love this game. I really do. A.Storm has done a mad decent job at delivering a half baked game that can be SO much more. Let me stress the fact that I
am in no way shape or form trying to belittle, or hate on anything A.Storm, or KOG has delivered. I want to voice my opinions that most of the people also have
in the current state of the game.
I do realize that it has been said before in a different thread, and countless times by Benny Foster . The current game is what we have now, and not what we may have in the future. However, I do want others to know exactly what they should be looking for in this game, and what as a community would enjoy the most.Firstly, Benny; I want you to realize that I'm not looking for a reply that says: " We'll try to do better." I'm not looking for sympathy from you or the team. We've already—gone past that. Three, heck maybe even four weeks ago I created a post voicing my thoughts about KOG which should've been directed to A.Storm; both needed the message.I stressed that for a game to succeed it needs communication from Devs, Publishers, and players. Unfortunately in those three, or four weeks we haven't received any input as to what is going on, or where the game stands... or what the plans are in the future. Sure like Warz mentioned in another post; too much info could also be bad for a game.
However, too little is also bad. I can't stress it enough, I genuinely feel that we're heading the wrong direction for this game to shine in it's true colors.
If the only " content " we're getting is super nerfed watered down versions of new characters every couple of weeks—what exactly is there for us to look at? Ah. The characters.
So what does this all mean exactly? The players who've reach end game on one character, some two, realize there won't be anything new added to the game for awhile.
I'm going to try and stay away from crying that Jerry doesn't have her amazing spin2win, actually.. It's not even about that. It's the mobs; the enemies we fight. If you've watched the
above video, fantastic. You can see I milk down everything with a combination of left and right click. It feels fluid, fast.. it's fun. Everyone in the Discord I'm in loves this. I do too.
So what do? How do I, or anyone explain that this is what we want in ZeroWarz, make the game great again. If the next thing you want to say is " We just released, give us time." You've mistaken me for someone else. Some of us can sit here and argue all day that we've played since CBT1 and seen all the nerfs possible to the classes that are out; ( Still waiting for another B, or Hades nerf. )
Most of us currently just want a copy and pasta KR translated for Global. Most of us know the game, and want it how it is. We don't see any problems; " We've improved it and took out what doesn't work." I'm sorry... what exactly was it that didn't work? What exactly did you change? Oh.. forgot. We don't communicate. Here's the thing:
- Most of us want KR translated and copy pasta'd for us. It's fluid, the mobs:mana:skill ratio is fantastic. We aren't sitting there for 30 extra seconds per group of mobs holding down left click, because GOD FORBID we press space bar and lose all our mana and be out before the boss. Any game that forces you to not use certain skills because A. it does no damage or B. costs too much is bad programming. Yes, spammable spacebar skill. High mana cost, more mana gain.
- Skill tree and UI is just so much better, and allows you to focus more on stats and what your want out of your gear effects.
- It doesn't look like a mobile game. Literally, that's what the current gear system feels like. WE DON'T WANT IT.
- Depth. It's a joke. Remove it. It doesn't work, except limiting people to getting to areas. I'd rather there be a flat level cap to enter an area.
What if you took all of the story and buffed it, added more mobs per spawn; increased the exp and rewards, add the story coins to just buy gear w/ them. Quit depending on the super RNG system you currently have in place for gear progression, as it's just not working(for others apparently.)
Basically, revamp the story dungeons throw it in player training ( the same complete one, go to the next one. ) This could take us all the way to 180 (Yes, fast paced, decent xp rate ) where you unlock Liberation which is what it is now ( Remove eznormal mode, and just have the hard one. No point in two of them w/ no depth system. ) Increase the amount of mobs spawned there too. I should enjoy killing things, not dread each mob that spawns:
Give us the KR skill tree, mana gain, fluidity and enjoyment. Increase our damage so it isn't a hassle when things spawn.
Just for giggles, the UI too.
I mean, literally on the bench of quitting because there isn't any communication. Have no idea what you guys are thinking, or working on.
The community hates most of the stuff currently in game, but whatever.. Guess we'll just see what happens in a year. smh
I also wanted to mention, that for anyone who thinks Mac will be anything like the video above. I'm sorry. The whole point of this thread is to honestly show you how different it will be when he is released.
His space bar is the car thing that I blow up. It has two uses. One I can press space bar, and it'll shoot out doing damage, and I can explode if from a distance. The other, I can hold space bar, and ride inside it to the area I'm facing. We'll only be able to do one of those things, then be locked for 30 - 40 seconds and won't be able to use it again, while it takes 40% of our mana.
My whole point in this topic is showing you in the current state of the game what you won't be able to do. ie; spam right click and left click for mobility and positioning.