I've been investigating on the stats lately so I'll just paste my results here

So far, it's hard to estimate how much "Attack Power / Defense / HP / HP Recovery" is given as it's core value depends on depth which doesn't seem to scale in a linear pattern.

The average depth of your equipped equip is not simply "Base Depth + Equip Depth Average", I didn't calculate how it does exactly split (it doesn't really matter), but each equip piece has its own percentage of influence towards Depth (being all on same Depth grade).

- Weapon

- Top / Bottom

- Gloves / Shoes

- Head / Waist / Shoulder

- Accessories

As for the

As for the

- HP

- HP Recovery

- Attack Power

- Defense

Let's now talk about

Therefore base

BaseManaRec * [(ManaSpeed - 100) * 5 + 100]%

BaseManaRec + [(ManaSpeed - 100) * BaseManaRec/20]

8 + [(ManaSpeed - 100) * 0,4]

100 Cooldown Speed means your Skill Cooldown shown on the skills tooltip won't be affected.

150 Cooldown Speed will reduce your Skill Cooldown by 50%

SkillCD * (200 - CooldownSpeed)%

CooldownTime * (100 - CooldownReduction)%

As for

When both are at least on their base values, 100 and 0%, their overall effect is the same concerning Skills. (Yet Cooldown Reduction also works on Sidekicks).

If you raise your

SkillCD * (200 - CooldownSpeed)% * (100 - CooldownReduction)%

As for the non-mentioned stats they're just straight-forward the way they are.

Enjoy and feel free to leave comments or questions

So far, it's hard to estimate how much "Attack Power / Defense / HP / HP Recovery" is given as it's core value depends on depth which doesn't seem to scale in a linear pattern.

**Let's start from Depth**The average depth of your equipped equip is not simply "Base Depth + Equip Depth Average", I didn't calculate how it does exactly split (it doesn't really matter), but each equip piece has its own percentage of influence towards Depth (being all on same Depth grade).

**Depth Weight**, that's the way I call it and this is the weight order so far:- Weapon

- Top / Bottom

- Gloves / Shoes

- Head / Waist / Shoulder

- Accessories

As for the

**Equip Depth**, equip also has its own growth pattern related to depth but I couldn't find a logical formula that does match all gears. It either is a different growth formula for each equip or they just have some "random" values not connected by a formula.As for the

**Character Depth**, which comes from base level (max 70 Depth from level) plus the equip average, for every point into "Character Depth" an amount of stats is given, that is:- HP

- HP Recovery

- Attack Power

- Defense

Let's now talk about

**Stats**in detail:**HP Increase Rate %:**It does increase your Max HP by a % based on your base Max HP (which comes from your Depth)**Attack Power:**It does__ONLY__scale with your**Character Depth**. Further Attack Power is added through gear "+Attack Power" or "+Attack Power %". Every weapon on the same tier and grade does have the same Attack Power, be it a "Powerful" weapon or an "Efficient" one.**Attack Speed:**As the game already says, this is how much your attack speed will be increased. It does work as a multiplier to your main "Attack Speed" source which is your weapon.**Weapon Power:**It does work as a multiplier to your final Attack Power. 100 Weapon Power means your Attack Power will be 100%.**Weapon Speed:**This is the main stat for your Attack Speed. 100 Weapon Speed means your attack speed is on a 100% cycle.**Mana Speed:**It does increase/decrease your base**Mana Recovery per Second**which is 1% of your base Max Mana (800 for all character).Therefore base

**Mana Recovery per Second is 8.**It doesn't include the extra**Mana Recovery per Second**which is a static stat.*Formula:*BaseManaRec * [(ManaSpeed - 100) * 5 + 100]%

BaseManaRec + [(ManaSpeed - 100) * BaseManaRec/20]

*Simplified Formula:*8 + [(ManaSpeed - 100) * 0,4]

**Mana Recovery per Second:**As already stated, it does add extra**Mana Recovery per Second**in a static way. It is not affected by**Mana Speed**.**Cooldown Speed:**This does increase/decrease the**Skills' Base Cooldown by a %.**100 Cooldown Speed means your Skill Cooldown shown on the skills tooltip won't be affected.

150 Cooldown Speed will reduce your Skill Cooldown by 50%

*Formula:*SkillCD * (200 - CooldownSpeed)%

**Cooldown Reduction:**This does reduce the remaining time for Skills as well as Sidekicks to "cool down".*Formula:*CooldownTime * (100 - CooldownReduction)%

As for

**Cooldown Speed**vs**Cooldown Reduction**it all depends on your use.When both are at least on their base values, 100 and 0%, their overall effect is the same concerning Skills. (Yet Cooldown Reduction also works on Sidekicks).

If you raise your

**Cooldown Speed**, however, you'd already shorted your "remaining time to cool down" therefore it would take way more**Cooldown Reduction**to achieve a good impact.*Example: If a skill does have "20 Seconds Cooldown" and we have "150*

**Cooldown Speed**", the skill will have "10 Seconds Cooldown". This means that with 50 Cooldown Speed above the base 100 value, we cut the Cooldown by half (10 seconds). Yet, if we want to reduce 10 seconds more from the remaining 10 seconds through**Cooldown Reduction**we're going to need 100% of it to achieve that.__Final Formula for Cooldown:__SkillCD * (200 - CooldownSpeed)% * (100 - CooldownReduction)%

As for the non-mentioned stats they're just straight-forward the way they are.

Enjoy and feel free to leave comments or questions

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