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Mod Points System and Class Advancement

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  • Mod Points System and Class Advancement

    Character will have a total of 11 of mod points based on the number of mods a player can have today.

    Skill Tab

    -Skill tab will have a new page in which all skill mods are listed.
    -Players will use mod points on the skill mods

    Gaining Skill Points

    -Finishing story mode will give you 5 Mod Points
    -Three Class Advancement quest will give you 2 Mod Points each for a total of 6 points
    -Max Mod Points is 11

    Class Advancement Quest

    -Three Quest can be taken up at Lvl 100, Lvl 150 and Lvl 200
    -Gives you 2 Mod points per quest
    -Changes the Portrait of your character.

    How about our mods?
    Gears will retain their Treasure Hunter, Overload and etc.
    Gears will remove Skill Mods and change them all to Increase Skill by % including the rings

    Gear Quality to Skill %
    Normal- No slot
    Rare- 1 slot of Increase Skill by 2% can be increased to 2 slot by transforming the gear
    Epic- 2 slot of Increase Skill by 3% can be increased to 3 slot by transforming the gear
    Wonder- 2 slot Increase Skill by 4% can be increased to 3 slot by transforming the gear
    --All are product of RNG and can be re-rolled through Gabriel
    Last edited by BangBeng; 12-20-2016, 05:56 PM.

  • #2
    I actually really really like this idea.
    Especially because it changes the character portrait.
    I always wanted to suggest that, but it would be so insignificant.
    Combined with this, it's neat.

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    • #3
      ^Glad you like it man

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